TextDrawSetString automatic update question
#11

Well, I don't know why you would really need more than 10 textdraws for each player, but if that's your problem, just try reducing the amount you use.
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TextDrawSetString automatic update question - by ғαιιοцт - 10.07.2010, 18:39
Re: TextDrawSetString automatic update question - by zallomallo - 10.07.2010, 19:57
Re: TextDrawSetString automatic update question - by ғαιιοцт - 10.07.2010, 20:03
Re: TextDrawSetString automatic update question - by Grim_ - 10.07.2010, 23:01
Re: TextDrawSetString automatic update question - by Maggi - 11.07.2010, 08:07
Re: TextDrawSetString automatic update question - by Simon - 11.07.2010, 08:30
Re: TextDrawSetString automatic update question - by Maggi - 11.07.2010, 08:48
Re: TextDrawSetString automatic update question - by Grim_ - 11.07.2010, 08:54
Re: TextDrawSetString automatic update question - by ғαιιοцт - 11.07.2010, 08:54
Re: TextDrawSetString automatic update question - by WackoX - 11.07.2010, 08:58
Re: TextDrawSetString automatic update question - by Grim_ - 11.07.2010, 09:02
Re: TextDrawSetString automatic update question - by ғαιιοцт - 11.07.2010, 09:07
Re: TextDrawSetString automatic update question - by Grim_ - 11.07.2010, 09:12
Re: TextDrawSetString automatic update question - by ғαιιοцт - 11.07.2010, 09:17
Re: TextDrawSetString automatic update question - by Maggi - 11.07.2010, 09:53
Re: TextDrawSetString automatic update question - by Simon - 11.07.2010, 09:54
Re: TextDrawSetString automatic update question - by Maggi - 11.07.2010, 10:04
Re: TextDrawSetString automatic update question - by ғαιιοцт - 11.07.2010, 10:15
Re: TextDrawSetString automatic update question - by Simon - 11.07.2010, 10:33
Re: TextDrawSetString automatic update question - by ғαιιοцт - 11.07.2010, 10:40
Re: TextDrawSetString automatic update question - by Maggi - 11.07.2010, 11:34

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