Dialogs
#1

It's been a while since I've had to post here. But this is really stumping me. I've made a dialog teleport system, when I go in-game and try it out it teles me to one location out of the 10 or so on there. I've changed and re-made it twice. I don't get any error code either. Heres the code.

Command:
pawn Код:
if(!strcmp(cmdtext, "/teles", true))
{
ShowPlayerDialog(playerid, 0, DIALOG_STYLE_LIST, "Teleports","Las Venturas Teleport List\nSkyDive Teleport List","Go!","Cancel");
return 1;
}
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == 0)
    {
        switch(response)
        {
            case 1:
            {
                ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "LV Teleports","Airport\nArea 51\nAbandon Airport\nBig Jump\nPirate Ship\nCraw Bar\nAmmunation","Go!","Cancel");
            }
            case 2:
            {
                ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "LV SkyDives","Skydive #1\nSkydive #2\nSkydive #3\nSkydive #4","Go!","Cancel");
            }
        }
    }
    if(dialogid == 1)
    {
        switch(response)
        {
            case 1:
            {
                SetPlayerInterior(playerid, 0);
                SetPlayerPos(playerid, 1529.1760,1592.9885,11.5522);
            }
            case 2:
            {
                SetPlayerInterior(playerid, 0);
                SetPlayerPos(playerid, 332.5118,1897.7848,18.3585);
            }
            case 3:
            {
                SetPlayerInterior(playerid, 0);
                SetPlayerPos(playerid, 250.0892,2510.0618,17.2614);
            }
            case 4:
            {
                SetPlayerInterior(playerid, 0);
                SetPlayerPos(playerid, -728.7404,2397.4702,128.0639);
            }
            case 5:
            {
                SetPlayerInterior(playerid, 0);
                SetPlayerPos(playerid, 2003.1655,1544.4967,13.5859);
            }
            case 6:
            {
                SetPlayerInterior(playerid, 0);
                SetPlayerPos(playerid, 2437.9180,2054.7251,10.4362);
            }
            case 7:
            {
                SetPlayerInterior(playerid, 0);
                SetPlayerPos(playerid, 2532.6929,2083.1746,10.8203);
            }
        }
    }
    if(dialogid == 2)
    {
        switch(response)
        {
            case 1:
            {
                GivePlayerWeapon(playerid, 46, 1);
                GameTextForPlayer(playerid, "Don't forget to pull your chute!", 5000, 5);
                SetPlayerInterior(playerid, 0);
                SetPlayerPos(playerid, 2057.8674,2435.8203,165.6172);
            }
            case 2:
            {
                GivePlayerWeapon(playerid, 46, 1);
                GameTextForPlayer(playerid, "Don't forget to pull your chute!", 5000, 5);
                SetPlayerInterior(playerid, 0);
                SetPlayerPos(playerid, 1937.7056,1914.0211,122.0156);
            }
            case 3:
            {
                GivePlayerWeapon(playerid, 46, 1);
                GameTextForPlayer(playerid, "Don't forget to pull your chute!", 5000, 5);
                SetPlayerInterior(playerid, 0);
                SetPlayerPos(playerid, 2054.0256,1574.7064,520.6119);
            }
            case 4:
            {
                GivePlayerWeapon(playerid, 46, 1);
                GameTextForPlayer(playerid, "Don't forget to pull your chute!", 5000, 5);
                SetPlayerInterior(playerid, 0);
                SetPlayerPos(playerid, 1543.0779,-1354.4495,329.4720);
            }
        }
    }
    return 1;
}
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Messages In This Thread
Dialogs - by ScottCFR - 11.07.2010, 04:30
Re: Dialogs - by Betamaster - 11.07.2010, 04:54
Re: Dialogs - by ScottCFR - 11.07.2010, 05:01
Re: Dialogs - by Betamaster - 11.07.2010, 05:06
Re: Dialogs - by GangsTa_ - 11.07.2010, 05:30
Re: Dialogs - by ScottCFR - 11.07.2010, 05:48
Re: Dialogs - by MikkelGutten - 11.07.2010, 07:59
Re: Dialogs - by Grim_ - 11.07.2010, 08:03
Re: Dialogs - by MikkelGutten - 11.07.2010, 08:05
Re: Dialogs - by Grim_ - 11.07.2010, 08:07

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