13.07.2007, 15:31
Quote:
Originally Posted by Rush_iam
I think that there is bug in a \'/racemode\' command:
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Quote:
1. How do I set the races so when someone types /join he will be teleported to the Race Start? 2. Will the races restart by themselves (for times when admins arent online)? |
pawn Code:
SetPlayerPos(playerid,RaceCheckpoints[CurrentCheckpoint[playerid]][0],RaceCheckpoints[CurrentCheckpoint[playerid]][1],RaceCheckpoints[CurrentCheckpoint[playerid]][2]);
2) No, there\'s no race rotation or anything, but you could leave raceadmin undefined (or have it defined but remove the admin checks from loadrace/startrace) so the players can start races by themselves. I didn\'t originally make this as 24/7 racing script, rather than "bah killing eachother with peaguns is boring, let\'s do a race or two and then get back to the killing"-type of activity, but I\'ll see if I add some sort of rotation option in the future.