Quote:
Originally Posted by Kar
pawn Код:
public OnPlayerDeath(playerid, killerid, reason) { { OnPlayerDeathSpawn[playerid] = 1; SendDeathMessage(killerid,playerid,reason); } if (OnPlayerKill[playerid] == 1) { new pName[MAX_PLAYER_NAME]; new string[128]; GetPlayerName(playerid, pName, sizeof(pName)); format(string, sizeof(string), "%s has committed suicide.", pName); SendClientMessageToAll(COLOR_GREY, string); } return 1; }
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This made it, thanks!

I can see what I did wrong now.