10.07.2010, 15:59
Hmm, you did it this way?
pawn Код:
for (new i = 0; i < MAX_PLAYERS; i++)//loop all the player
{
refresh_player_data(i,1);
if(RestoredLife[i])// if we have loaded data for that player
{
TextDrawDestroy(TxtInfo[i]);// we destroy our text
}
}