Tag mismatch
#10

Yes, you would have to use a TextDraw array, so e.g. add this to your global variables:

new Text:draws[MAX_PLAYERS];

In TextDrawShowHideForPlayer save the textdraw in there:

draws[playerid] = textdraw;

Then you can use draws[playerid] in HideTextdraw. Only negative aspect would be, you can only have one Textdraw per player at the same time, or draws will be overwritten and the old one does not hide.
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Messages In This Thread
Tag mismatch - by MJ! - 10.07.2010, 14:50
Re: Tag mismatch - by ViruZZzZ_ChiLLL - 10.07.2010, 14:51
Re: Tag mismatch - by MJ! - 10.07.2010, 14:53
Re: Tag mismatch - by DeathOnaStick - 10.07.2010, 14:57
Re: Tag mismatch - by MJ! - 10.07.2010, 14:58
Re: Tag mismatch - by DeathOnaStick - 10.07.2010, 15:01
Re: Tag mismatch - by MJ! - 10.07.2010, 15:06
Re: Tag mismatch - by Mauzen - 10.07.2010, 15:08
Re: Tag mismatch - by MJ! - 10.07.2010, 15:11
Re: Tag mismatch - by Mauzen - 10.07.2010, 15:27

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