10.07.2010, 11:48
Quote:
did you forward the ccd1 ccd2 ccd3 ccd4 ?? did you make the timer under gamemodeinit or filterscriptinit? did you set timer in onplayerconnect?! if not then thats it
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Do you mean that when one player types /count, a second player cannot start the countdown?
If yes, then you should create a global variable, e.g. 'new CountCalled=0;'.
Then you should set it to 1 when the command is called and to 0 when the timer finished.
Cheers.