09.07.2010, 23:44
Quote:
#define RECORDING "mynpc" //This is the filename of your recording without the extension. #define RECORDING_TYPE 1 //1 for in vehicle and 2 for on foot. #include <a_npc> main(){} public OnRecordingPlaybackEnd() StartRecordingPlayback(RECORDING_TYPE, RECORDING); #if RECORDING_TYPE == 1 public OnNPCEnterVehicle(vehicleid, seatid) StartRecordingPlayback(RECORDING_TYPE, RECORDING); public OnNPCExitVehicle() StopRecordingPlayback(); #else public OnNPCSpawn() StartRecordingPlayback(RECORDING_TYPE, RECORDING); #endif ..in NPCModes and in filterscripts this one: #include <a_samp> #include <a_npc> new MyFirstNPCVehicle; //Global variable! public OnFilterScriptInit() { ConnectNPC("MyFirstNPC","mynpc"); print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); MyFirstNPCVehicle = AddStaticVehicle(520,-2038.8418,145.7136,33.9382, 0, 0, 0); return 1; } public OnFilterScriptExit() { return 1; } main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } public OnPlayerRequestSpawn(playerid) { return 1; } public OnPlayerSpawn(playerid) { if(IsPlayerNPC(playerid)) return 1; if(IsPlayerNPC(playerid)) //Checks if the player that just spawned is an NPC. { new npcname[MAX_PLAYER_NAME]; GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name. if(!strcmp(npcname, "MyFirstNPC", true)) //Checking if the NPC's name is MyFirstNPC { PutPlayerInVehicle(playerid, MyFirstNPCVehicle, 0); //Putting the NPC into the vehicle we created for it. } return 1; } //Other stuff for normal players goes here! return 1; } |
did you record it urself?
else try this
Quote:
#define RECORDING "mynpc" //This is the filename of your recording without the extension. #define RECORDING_TYPE 1 //1 for in vehicle and 2 for on foot. #include <a_npc> main(){} public OnRecordingPlaybackEnd() StartRecordingPlayback(RECORDING_TYPE, RECORDING); #if RECORDING_TYPE == 1 public OnNPCEnterVehicle(vehicleid, seatid) StartRecordingPlayback(RECORDING_TYPE, RECORDING); public OnNPCExitVehicle() StopRecordingPlayback(); #else public OnNPCSpawn() StartRecordingPlayback(RECORDING_TYPE, RECORDING); #endif ..in NPCModes and in filterscripts this one: #include <a_samp> #include <a_npc> new MyFirstNPCVehicle; //Global variable! public OnFilterScriptInit() { ConnectNPC("MyFirstNPC","mynpc"); print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); MyFirstNPCVehicle = AddStaticVehicle(520,-2038.8418,145.7136,33.9382, 0, 0, 0); return 1; } public OnFilterScriptExit() { return 1; } main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } public OnPlayerRequestSpawn(playerid) { return 1; } public OnPlayerSpawn(playerid) if(IsPlayerNPC(playerid)) { new npcname[MAX_PLAYER_NAME];GetPlayerName(playerid, npcname, sizeof(npcname)); if(!strcmp(npcname, "MyFirstNPC", true)) { SetSpawnInfo( playerid, team, skin, x, y, z, angle, weap1, ammo1, weap2, ammo2, weap3, ammo3 ); PutPlayerInVehicle(playerid, MyFirstNPCVehicle, 0); return 1; } return 1; } //Other stuff for normal players goes here! return 1; } |