Quote:
Originally Posted by Jeffry
I had some free time. Here is a possible code:
At TOP of your script:
At OnPlayerConnect:
At OnPlayerSpawn:
pawn Код:
ResetPlayerWeapons(playerid); switch(Spawn[playerid]) { case 0: { GivePlayerWeapon(playerid, 24, 100); GivePlayerWeapon(playerid, 25, 100); GivePlayerWeapon(playerid, 26, 100); Spawn[playerid]++; } case 1: { GivePlayerWeapon(playerid, 27, 100); GivePlayerWeapon(playerid, 28, 100); GivePlayerWeapon(playerid, 29, 100); Spawn[playerid]++; } case 2: { GivePlayerWeapon(playerid, 30, 100); GivePlayerWeapon(playerid, 31, 100); GivePlayerWeapon(playerid, 32, 100); Spawn[playerid]=0; // The =0 MUST be at the LAST case. } }
I did not test it, so if there are errors or bugs, please let me know.
EDIT: Indention is ****ed up cause I didn't write it at pawno.
Greetz,
Jeffry
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It worked without any kind of errors, thanks a lot