08.07.2010, 15:40
Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if (newkeys & KEY_ACTION) { if(IsPlayerConnected(playerid)) { new string[128]; for(new i = 0; i < sizeof(HouseInfo); i++) { if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez])) { //printf("Found House :%d",i); if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0) { SetPlayerInterior(playerid,HouseInfo[i][hInt]); SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]); GameTextForPlayer(playerid, "~w~Willkommen Zuhause", 5000, 1); PlayerInfo[playerid][pInt] = HouseInfo[i][hInt]; PlayerInfo[playerid][pLocal] = i; } else { GameTextForPlayer(playerid, "~r~Geschlossen!", 5000, 1); } } } for(new i = 0; i < sizeof(BizzInfo); i++) { if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ])) { //printf("Found House :%d",i); if(!IsACop(playerid) && i == 3) { SendClientMessage(playerid, COLOR_GREY, "Nur Polizisten!"); return 1; } if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost]) { if(PlayerInfo[playerid][pPbiskey] != i) { if(BizzInfo[i][bLocked] == 1) { GameTextForPlayer(playerid, "~r~Geschlossen!", 5000, 1); return 1; } if(BizzInfo[i][bProducts] == 0) { GameTextForPlayer(playerid, "~r~AuЯerhalb der Zone", 5000, 1); return 1; } GivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]); format(string, sizeof(string), "~r~-%d$~n~~w~tippe /exit~n~um auszusteigen", BizzInfo[i][bEntranceCost]); BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost]; ExtortionBiz(i, BizzInfo[i][bEntranceCost]); BizzInfo[i][bProducts]--; OnPropUpdate(); GameTextForPlayer(playerid, string, 5000, 3); } SetPlayerInterior(playerid,BizzInfo[i][bInterior]); SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior]; PlayerInfo[playerid][pLocal] = i+99; new dood[MAX_PLAYER_NAME]; GetPlayerName(playerid, dood, sizeof(dood)); format(string, sizeof(string), "%s hat %d$ bezahlt um das Unternehmen %d zu betreten", dood, BizzInfo[i][bEntranceCost], i); printf("%s", string); PayLog(string); //PlayerInfo[playerid][pLocal] = i; } else { GameTextForPlayer(playerid, "~r~Du hast nicht genug Geld!", 5000, 1); } } } for(new i = 0; i < sizeof(SBizzInfo); i++) { if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ])) { if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost]) { if(PlayerInfo[playerid][pPbiskey] != i) { if(SBizzInfo[i][sbLocked] == 1) { GameTextForPlayer(playerid, "~r~Geschlossen!", 5000, 1); return 1; } if(SBizzInfo[i][sbProducts] == 0) { GameTextForPlayer(playerid, "~r~AuЯerhalb der Zone", 5000, 1); return 1; } if(i == 10) { PaintballPlayers ++; PlayerPaintballing[playerid] = 1; new rand = random(sizeof(PaintballSpawns)); SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]); TogglePlayerControllable(playerid, 0); } else if(i == 11) { PlayerKarting[playerid] = 1; SendClientMessage(playerid, TEAM_GROVE_COLOR, "Du kannst am Kart Race teilnehmen. Steig in ein Kart."); } else { return 1; } GivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]); gSpentCash[playerid] = GetPlayerMoney(playerid); SBizzInfo[i][sbProducts]--; SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost]; ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]); new dood[MAX_PLAYER_NAME]; GetPlayerName(playerid, dood, sizeof(dood)); format(string, sizeof(string), "%s hat %d$ bezahlt um das Unternehmen %d zu betreten", dood, SBizzInfo[i][sbEntranceCost], i); printf("%s", string); PayLog(string); OnPropUpdate(); } } else { GameTextForPlayer(playerid, "~r~Du hast nicht genug Geld!", 5000, 1); } } } if (PlayerToPoint(3.0, playerid,-2162.2554,-2385.9541,30.6250)) { SetPlayerInterior(playerid,3); SetPlayerPos(playerid,387.7978,173.8582,1008.3828); GameTextForPlayer(playerid, "~w~Willkommen in der Stadthalle", 5000, 1); PlayerInfo[playerid][pInt] = 3; PlayerInfo[playerid][pLocal] = 241; } else if (PlayerToPoint(3.0, playerid,2695.6235,-1704.6960,11.8438)) { GameTextForPlayer(playerid, "~w~Willkommen zu 8ball", 5000, 1); SetPlayerInterior(playerid,7); SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563); } else if (PlayerToPoint(8.0, playerid,-2111.5686,-443.9720,38.7344)) { GameTextForPlayer(playerid, "~w~Willkommen zu Dirt Track", 5000, 1); SetPlayerInterior(playerid,4); SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472); } else if (PlayerToPoint(3.0, playerid,-1605.4897,711.7740,13.8672)) //PD Eingang { SetPlayerInterior(playerid,6); SetPlayerPos(playerid,246.9030,63.2616,1003.6406); } else if (PlayerToPoint(3.0, playerid,-2336.7227,-166.9267,35.5547))//BSW Eingang { SetPlayerInterior(playerid,10); SetPlayerPos(playerid,363.4130,-74.5787,1001.5078); } else if (PlayerToPoint(8.0, playerid,-2080.3079,-406.0309,38.7344)) { GameTextForPlayer(playerid, "~w~Willkommen zum Stunting Track", 5000, 1); SetPlayerInterior(playerid,14); SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313); } } return 1; }
Dein Englisch ist nicht so gut ^^
I hope this'll work.