only nuking yourself
#5

pawn Код:
public Nuke()
{
    for(new i=0; i < 50; i++)
    {
        if(IsPlayerConnected(i))
        {
            new Float:X,Float:Y,Float:Z;
            GetPlayerPos(i,X,Y,Z);
            CreateExplosion(X,Y,Z,7,500000000000);
            CreateExplosion(X,Y,Z,6,5000);
            CreateExplosion(X,Y,Z,3,5000);
            CreateExplosion(X,Y,Z,7,500000);
            CreateExplosion(X,Y,Z,7,5000);
            CreateExplosion(X,Y,Z,7,500000000000000);
            CreateExplosion(X,Y,Z,7,5000);
            CreateExplosion(X,Y,Z,7,5000);
            CreateExplosion(X,Y,Z,7,5000);
            CreateExplosion(X,Y,Z,7,5000);
            CreateExplosion(X,Y,Z,7,5000);
            CreateExplosion(X,Y,Z,7,5000);
            CreateExplosion(X,Y,Z,7,5000);
            CreateExplosion(X,Y,Z,7,5000);
            CreateExplosion(X,Y,Z,7,500000000);
            CreateExplosion(X,Y,Z,7,50000000000);
            CreateExplosion(X,Y,Z,7,1);
            CreateExplosion(X,Y,Z,7,1);
            CreateExplosion(X,Y,Z,7,100000000000);
            CreateExplosion(X,Y,Z,7,100000000000);
            CreateExplosion(X,Y,Z,7,5000);
            CreateExplosion(X,Y,Z,7,5000);
            CreateExplosion(X,Y,Z,7,5000);
            CreateExplosion(X,Y,Z,7,100000000000);
            CreateExplosion(X,Y,Z,7,5000);
            CreateExplosion(X,Y,Z,7,5000);
            CreateExplosion(X,Y,Z,7,5000);
            CreateExplosion(X,Y,Z,7,5000);
            CreateExplosion(X,Y,Z,7,5000);
            CreateExplosion(X,Y,Z,7,100000000000);
            CreateExplosion(X,Y,Z,7,5000);
            CreateExplosion(X,Y,Z,7,5000);
            CreateExplosion(X,Y,Z,7,5000);
            CreateExplosion(X,Y,Z,7,5000);
            CreateExplosion(X,Y,Z,7,5000);
            CreateExplosion(X,Y,Z,7,5000);
            SetTimer("Nend",5000,0);
            SendClientMessageToAll(COLOR_RED,"The nuclear bomb has been exploded!");
            TextDrawHideForAll(nuke);
        }
    }
    return 1;
}
"Return" actually 'kills' a callback, making it not go any further. In this case, it only shows the explosions for the first connected player, and then returning '1', which makes it not continue.
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Messages In This Thread
nuke explosion only on user of the cmd - by Andy_McKinley - 07.07.2010, 12:23
Re: only nuking yourself - by Burridge - 07.07.2010, 12:25
Re: only nuking yourself - by Andy_McKinley - 07.07.2010, 12:32
Re: only nuking yourself - by Andy_McKinley - 08.07.2010, 07:02
Re: only nuking yourself - by Hiddos - 08.07.2010, 08:41
Re: only nuking yourself - by Andy_McKinley - 08.07.2010, 13:24
Re: only nuking yourself - by Carlton - 08.07.2010, 13:31
Re: only nuking yourself - by Andy_McKinley - 08.07.2010, 13:56

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