07.07.2010, 20:44
I get it,
but with OnPlayerUpdate you can't get something like, shooterid on the player, and he wants that if the shooter is in another team the HP gets lost, but when it's the same team the HP doesn't get lost.
And we all know there isn't an function like OnPlayerShootAtPlayer(shooterid, playerid, hplost); or something. So I think it's impossible
but with OnPlayerUpdate you can't get something like, shooterid on the player, and he wants that if the shooter is in another team the HP gets lost, but when it's the same team the HP doesn't get lost.
And we all know there isn't an function like OnPlayerShootAtPlayer(shooterid, playerid, hplost); or something. So I think it's impossible