Quote:
Originally Posted by Hiddos
Now this'll be probably stupid but SetPlayerTeam already does anti-teamkill with players not loosing health.
More to your topic:
Try saving his HP/AP as much as possible in a variable (OnPlayerUpdate?) and set it back to what it was when it was last called.
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I've Tried SetPlayerTeam, And It didn't work for me. I guess I'm doing it wrong?