07.07.2010, 20:40
Now this'll be probably stupid but SetPlayerTeam already does anti-teamkill with players not loosing health.
More to your topic:
Try saving his HP/AP as much as possible in a variable (OnPlayerUpdate?) and set it back to what it was when it was last called.
More to your topic:
Try saving his HP/AP as much as possible in a variable (OnPlayerUpdate?) and set it back to what it was when it was last called.