07.07.2010, 14:15
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
//Area 1
if(MArea[playerid] == 1)
{
//Case BLUE & Area 1
if(GetPlayerColor(playerid) == blue)
{
SetPlayerScore(killerid, GetPlayerScore(killerid) + 0);
return 1;
}
//Case RED & Area 1
else if(GetPlayerColor(playerid) == red)
{
SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
return 1;
}
}
//Area 2
if(MArea[playerid] == 2)
{
//Case BLUE & Area 2
if(GetPlayerColor(playerid) == red)
{
SetPlayerScore(killerid, GetPlayerScore(killerid) + 0);
return 1;
}
//Case RED & Area 2
else if(GetPlayerColor(playerid) == blue)
{
SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
return 1;
}
}
if(MArea[playerid] == 0)
{
if(killerid != INVALID_PLAYER_ID) SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
}
GameTextForPlayer(killerid, "Killer", 4000, 4);
GameTextForPlayer(playerid, "~b~OMG you ~r~died! ~g~haha!", 500, 1);
SendDeathMessage(killerid, playerid, reason);
return 1;
}
I compiled it, and there are no errors. Now it's up to you to test it in your server. Tell me if it works.