04.07.2006, 12:11
can someone help? i\'m idiot in scripting (NO I DONT WANT TO LEARN), can somebody help with this? i integrate all this script and it gets a lot of errors 
i want to make it like filterscript, i almost got it, but some kind off shit. can someone help?
this is the errors
here is the script

i want to make it like filterscript, i almost got it, but some kind off shit. can someone help?
Code:
D:\MYGAME~1\GTASAN~1\samp\pawno ew.pwn(19) : error 017: undefined symbol "cmd" D:\MYGAME~1\GTASAN~1\samp\pawno ew.pwn(23) : error 017: undefined symbol "playername" D:\MYGAME~1\GTASAN~1\samp\pawno ew.pwn(23) : error 017: undefined symbol "playername" D:\MYGAME~1\GTASAN~1\samp\pawno ew.pwn(23) : error 029: invalid expression, assumed zero D:\MYGAME~1\GTASAN~1\samp\pawno ew.pwn(23) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.0.3367 Copyright © 1997-2005, ITB CompuPhase 5 Errors.
here is the script
Code:
#include <a_samp>
public OnFilterScriptInit() {
print("
----------------------------------");
print("Filterscript Blah sucessfully loaded");
print("----------------------------------
");
}
public OnFilterScriptExit() {
print("
----------------------------------");
print("Filterscript Blah sucessfully un-loaded");
print("----------------------------------
");
}
public OnPlayerCommandText(playerid, cmdtext[]) {
if (strcmp(cmd, "/report") == 0)
{
if (strlen(cmdtext) > 8)
{
GetPlayerName(playerid, playername, sizeof(playername));
format(string, sizeof(string), "Report from %s(%d): %s", playername, playerid, cmdtext[8]);
SendMessageToAdmins(string);
format(string, sizeof(string), "Report sent to currently online admins.");
SendMessage(playerid, string);
}
else {
format(string, sizeof(string), "Usage: /report <text to send>");
SendMessage(playerid, string);
}
return 1;
}
--------------------------------------------
SendMessageToAdmins(const str[])
{
for (new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i)) {
if (IsPlayerAdmin(i)) {
SendClientMessage(i, 0xFF9900AA, str);
}
}
}
}
SendMessage(playerid, const str[])
{
SendClientMessage(playerid, 0xFF9900AA, str);
}

