06.07.2010, 18:06
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
if(MArea[playerid] == 1)
{
if(GetPlayerColor(playerid) == blue) //here is the 1. error
{
SetPlayerScore(killerid, GetPlayerScore(killerid) + 0);
}
return 1;
}
else if(GetPlayerColor(playerid) == red)
{
SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
return 1;
}
if(MArea[playerid] == 2)
{
if(GetPlayerColor(playerid) == red) // here is the 2. error
{
SetPlayerScore(killerid, GetPlayerScore(killerid) + 0);
}
return 1;
}
else if
if(GetPlayerColor(playerid) == blue)
{
SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
return 1;
}
if(MArea[playerid] == 0)
if(killerid != INVALID_PLAYER_ID) SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
GameTextForPlayer(killerid, "Killer", 4000, 4);
GameTextForPlayer(playerid, "~b~OMG you ~r~died! ~g~haha!", 500, 1);
SendDeathMessage(killerid, playerid, reason);
return 1;
}
Try it. I think you forgot the "if"