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Originally Posted by Kapil
Quote:
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Originally Posted by courage
You must also understand that this clock is under a textdraw.
I know some filterscripts wich are using KillTextDraw, that COULD effect this clock.
Btw one of them is CarNames :P
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hmm...but did u forget that textdraws can be assigned a name ? rather like checkpoints and pickup's which cannot be assigned a name to it, textdraws can be assigned a name like for menu's, and a textdraw gets destroyed only if he does TextDrawDestroy(Clock), Anyway even though he destroys it, it will spawn back after every 30secs.  So there are no known bugs in this ! be patient the update will be done as soon as possible.
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AFAIK TextDraw can be assign to a "name" (variable tagged with Text). Try to use
and you'll see it will destroy text with id 2.
So the "name" holds a number. It is the same with menu.