24.06.2010, 13:49
Quote:
Originally Posted by big comfy couch
Код:
GetPlayerSpeed(playerid) { new Float:Vx, Float:Vy, Float:Vz; if(IsPlayerInAnyVehicle(playerid)) GetVehicleVelocity(GetPlayerVehicleID(playerid), Vx, Vy, Vz); else GetPlayerVelocity(playerid, Vx, Vy, Vz); return floatround(floatabs((Vx*Vx) + (Vy*Vy) + (Vz*Vz)) * 100); } public OnPlayerUpdate(playerid) { if(IsPlayerInAnyVehicle(playerid)) printf("%i", GetPlayerSpeed(playerid)); return 1; } |