24.06.2010, 06:51
pawn Code:
if(TrashP[playerid] < 11 && TrashOnOff[playerid] == 1)//normal checks...
{
TrashP[playerid]++;
new Float:vx,Float:vy,Float:vz,Float:X,Float:Y,Float:Z;
TogglePlayerControllable(playerid, 0);
GetVehicleVelocity(GetPlayerVehicleID(playerid), vx, vy, vz);
SetVehicleVelocity(GetPlayerVehicleID(playerid), vx * 0.2, vy * 0.2, vz * 0.2);
SetTimerEx("TrashUnFreeze",2000,0,"i",playerid);
GetPlayerPos(playerid, X,Y,Z);
PlayerPlaySound(playerid, 1149, X, Y, Z);
GivePlayerMoney(playerid, 100);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~w~+~g~$100~w~", 1000, 3);
SetPlayerRaceCheckpoint(playerid, 0, TCP[TrashP[playerid]][0], TCP[TrashP[playerid]][1], TCP[TrashP[playerid]][2], TCP[TrashP[playerid]+1][0], TCP[TrashP[playerid]+1][1], TCP[TrashP[playerid]+1][2], 3);
}
/*else*/ if(TrashP[playerid] == 11 && TrashOnOff[playerid] == 1)//to show theLast checkpoint <----------- loose the else and it should complete the first time
{
TrashOver[playerid] = SetTimerEx("DepositTheTrash",1896,1,"i",playerid);

