21.06.2010, 19:38
Quote:
Originally Posted by MadeMan
Well the problem seems to be in your vehicle streamer so you have to show DestroyStreamVehicle function.
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pawn Code:
forward DestroyStreamVehicle(svehicleid);
public DestroyStreamVehicle(svehicleid)
{
if(svehicleid>=0 && svehicleid<MAX_STREAM_VEHICLES)
{
if(VehicleInfo[svehicleid][CREATED])
{
if(VehicleInfo[svehicleid][VEHICLE_ID])
{
DestroyVehicle(VehicleInfo[svehicleid][VEHICLE_ID]);
VehicleCount--;
}
VehicleInfo[svehicleid][CREATED]=false;
return 1;
}
}
return 0;
}