03.07.2006, 10:38
I have done something similar to something someone has done before. But I just change it a little bit that the vehicle gets into your front using sine and cosine.
This is how a mathematician does things! 
This is how a mathematician does things! 
Code:
if (strcmp(cmdtext, "/purchase", true)==0) // to set the vehicle that you register to be teleported
{
if (GetPlayerMoney(playerid) < 5000)
{
SendClientMessage(playerid,YELLOW,"Sorry, you don't have enough money to buy a car.");
}
else
{
if (IsPlayerInAnyVehicle(playerid) == 1)
{
SetVehicleToRespawn(ownedcar[playerid]);
ownedcar[playerid] = GetPlayerVehicleID(playerid);
owner[ownedcar[playerid]] = playerid;
SendClientMessage(playerid,YELLOW,"Congragulations! You have purchased a new car.");
GivePlayerMoney(playerid,-5000);
}
else
{
SendClientMessage(playerid,YELLOW,"Please get in a vehicle to buy it.");
}
}
return 1;
}
if (strcmp(cmdtext, "/callmycar", true)==0)
{
if (ownedcar[playerid] != 0)
{
if (GetPlayerMoney(playerid) < 500)
{
SendClientMessage(playerid,YELLOW,"Sorry, you don't have enough money to use the car teleport service.");
}
else
{
new Float:playerpos[4];
GetPlayerPos(playerid,playerpos[0],playerpos[1],playerpos[2]);
GetPlayerFacingAngle(playerid,playerpos[3]);
SetVehicleZAngle(ownedcar[playerid],playerpos[3]+90.0);
SetVehiclePos(ownedcar[playerid],playerpos[0]+3.0*floatsin(-playerpos[3],degrees),playerpos[1]+3.0*floatcos(-playerpos[3],degrees),playerpos[2]+0.5); // This one is cool that I am using trigo functions to set the vehicle just before you.
SendClientMessage(playerid,YELLOW,"Thank you for using car teleport service. Your car has came.");
GivePlayerMoney(playerid,-500);
}
}
return 1;
}

