Possible memory leak?
#3

Hi Joe, thanks for the reply.

Now, i currently am only using 2 timers that updates arrays (syncing the clock for everyone, and player ranks (how long they have played))
I've checked over the rest of my timers and none look bad in terms of array updating.

I don't use the PVar system as this gamemode was coded before they was around and would take a long time to convert, however like i said i use a lot of variables/arrays (which are all used)
but i don't think it would make that much difference due to the fact when 25-30 players are online, nearly most of these variables/arrays are filled and the memory usage stays the same.

My server has 32 slots and has been redefined in pawn, which is also the same for MAX_VEHICLES at 1000.

pawn Код:
#undef MAX_PLAYERS
#define MAX_PLAYERS 32
#undef MAX_VEHICLES
#define MAX_VEHICLES 1000
Reply


Messages In This Thread
Possible memory leak? - by Anwix - 20.06.2010, 15:07
Re: Possible memory leak? - by Joe_ - 20.06.2010, 15:15
Re: Possible memory leak? - by Anwix - 20.06.2010, 15:35
Re: Possible memory leak? - by dice7 - 20.06.2010, 15:38
Re: Possible memory leak? - by Anwix - 20.06.2010, 15:46
Re: Possible memory leak? - by Joe_ - 20.06.2010, 18:08
Re: Possible memory leak? - by Hiddos - 20.06.2010, 18:12
Re: Possible memory leak? - by Joe_ - 20.06.2010, 18:13
Re: Possible memory leak? - by Anwix - 21.06.2010, 12:22
Re: Possible memory leak? - by dice7 - 21.06.2010, 13:43

Forum Jump:


Users browsing this thread: 2 Guest(s)