20.06.2010, 12:44
Try this:
pawn Code:
public Audio_OnTransferFile(playerid, file[], current, total, result)
{
if(current==total)
{
Audio_Play(playerid,2,false,true);
Audio_SetVolume(playerid,sid,100);
Audio_Set3DPosition(playerid,2,953.082,2070.278,10.0,40.0);
}
return 1;
}

