20.06.2010, 09:09
The language isn't important. Plus, you don't need two variables to store if a player is registered or not.
Can you tell me exactly the name of the variables you use to store whether a player is logged-in and registered?
EDIT: Also, this should be under OnPlayerRequestSpawn since you are forcing him to login before he can spawn.
EDIT2:
Try doing something like this:
Can you tell me exactly the name of the variables you use to store whether a player is logged-in and registered?
EDIT: Also, this should be under OnPlayerRequestSpawn since you are forcing him to login before he can spawn.
EDIT2:
Try doing something like this:
Code:
public OnPlayerRequestClass(playerid,classid) { PlayerInfo[playerid][pModel] = Peds[classid][0]; return 1; }
Code:
public OnPlayerRequestSpawn(playerid) { new string[128]; PlayerPlaySound(playerid, 1068, 0.0, 0.0, 0.0); if(IsPlayerNPC(playerid)) { SpawnPlayer(playerid); return 1; } if(RegistrationStep[playerid] == 0 && gPlayerLogged[playerid] == 0) { ClearChatbox(playerid, 10); format(string, sizeof(string), "Welcome to --, Version: %s", SCRIPT_VERSION); SendClientMessage(playerid, COLOR_YELLOW, string); SendClientMessage(playerid,COLOR_YELLOW5,"____________________________________________________"); if(gPlayerAccount[playerid] == 1) SendClientMessage(playerid, COLOR_YELLOW2, "User-Name Found! Recive Your Server Stats, /Login [Password]"); else SendClientMessage(playerid, COLOR_YELLOW2, "User-Name Is Not Registered! Register A New Account, /Register [Password]"); SendClientMessage(playerid,COLOR_YELLOW5,"____________________________________________________"); SetPlayerPos(playerid, 172.591888, -1951.659057, 3.773437); SetPlayerFacingAngle(playerid, 59.557853); SetPlayerCameraLookAt(playerid, 172.591888, -1951.659057, 3.773437); SetPlayerCameraPos(playerid, 172.591888 + (10 * floatsin(-59.557853, degrees)), -1951.659057 + (10 * floatcos(-59.557853, degrees)), 3.773437); SetPlayerTeamFromClass(playerid,classid); } else if(gPlayerLogged[playerid] == 1) { SetPlayerTeamFromClass(playerid,classid); SpawnPlayer(playerid); } return 0; }