20.06.2010, 04:41
Now you are starting to think and implement your thoughts into the script. If it was me, I would modify the Proximity Detector to include car windows and whether the player is in a car or not. This can be done with a few if / then / else's.
Quote:
Originally Posted by Faith
Hi,
I'm making a basic windows system here, and it works fine for the first part. You are talking with rolled up windows, and only peoples within the range of 2 can hear you. but here comes the tricky part, that i havn't seem to be able to find a solution on. How can i make it, so that i won't be able to hear other peoples that aren't within the range of 2 - if my vehicles window is rolled up ofcourse.? I simply use a variable looking like this:: WindowsClosed[vehicleid] to tell me, whether a vehicles cars windows is rolled up or down. Much appreciated. |