[help] Making hqs enterable
#7

If you don't have any code, add it.
Add a pickup at the doors of the HQ and then check for the pickup id under OnPlayerPickUpPickUp.
After that
Quote:
Originally Posted by DJDhan
Код:
SetPlayerInterior(playerid,interiorid);
SetPlayerPos(playerid,x,y,z); the x,y,z co-ordinates inside the HQ.
Once in, add a second pickup inside the HQ which will be for exiting.
Then after that
Quote:
Originally Posted by DJDhan
Код:
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,x,y,z); x,y,z co-ordinates just outside the door.
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Messages In This Thread
[help] Making hqs enterable - by Blade_Cervetti - 19.06.2010, 17:27
Re: [help] Making hqs enterable - by DJDhan - 19.06.2010, 17:30
Re: [help] Making hqs enterable - by Blade_Cervetti - 19.06.2010, 17:39
Re: [help] Making hqs enterable - by (.Aztec); - 19.06.2010, 17:40
Re: [help] Making hqs enterable - by DowNlOaD_ - 19.06.2010, 17:43
Re: [help] Making hqs enterable - by Blade_Cervetti - 19.06.2010, 17:45
Re: [help] Making hqs enterable - by DJDhan - 19.06.2010, 18:01
Re: [help] Making hqs enterable - by Blade_Cervetti - 19.06.2010, 18:09

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