Quote:
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Originally Posted by Kartowka
You can make a /togchatanim command easily.
pawn Код:
new TogChatAnim[MAX_PLAYERS];
OnPlayerConnect
pawn Код:
TogChatAnim[playerid] = 0;
pawn Код:
if(strcmp(cmd, "/togchatanim", true) == 0) { if(IsPlayerConnected(playerid)) { if (!TogChatAnim[playerid]) { TogChatAnim[playerid] = 1; SendClientMessage(playerid, COLOR_GRAD2, " You have togged your chat animation."); } else { TogChatAnim[playerid] = 0; SendClientMessage(playerid, COLOR_GRAD2, " You can now see your chat anim."); } } return 1; }
pawn Код:
public OnPlayerText(playerid, text[]){ if(TogChatAnim[playerid]!=1) { ApplyAnimation(playerid,"PED","IDLE_CHAT",3.8,1,1,1,0,1000); } return 1; }
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Thanks but that's not really RP you know, i just want that the layer not stops moving when he does the naimation