16.06.2010, 20:46
pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#include <a_npc>
#if defined FILTERSCRIPT
new MyFirstNPCVehicle; // Now it's a global variable.
public OnFilterScriptInit()
{
print("my filterscript");
ConnectNPC("MyFirstNPC","mynpc");
MyFirstNPCVehicle = CreateVehicle(400, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#endif
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid)) //Checks if the player that just spawned is an NPC.
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name.
if(!strcmp(npcname, "MyFirstNPC", true)) //Checking if the NPC's name is MyFirstNPC
{
PutPlayerInVehicle(playerid, MyFirstNPCVehicle, 0); //Putting the NPC into the vehicle we created for it.
}
return 1;
}
//Other stuff for normal players goes here!
return 1;
}