12.06.2010, 18:58
OnPlayerStateChange :
Code:
public OnPlayerStateChange(playerid, newstate, oldstate) { new vehicleid = GetPlayerVehicleID(playerid); new modelid = GetVehicleModel(vehicleid); new Float:ppX, Float:ppY, Float:ppZ; GetPlayerPos(playerid, ppX, ppY, ppZ); if(modelid == 425) { if(UserUD[playerid][rank] > 3 || UserUD[playerid][vip] == 1) { SendClientMessage(playerid,adminaction,"You entered a hunter!"); } else { RemovePlayerFromVehicle(playerid); SetPlayerPos(playerid, ppX, ppY, ppZ+2); SendClientMessage(playerid,red,"You need to be a: Captain (rank 4), Before you can enter this vehicle! (If you are a V.I.P you can enter it anytime! * /vip )"); } } return 1; }