12.06.2010, 18:15
At the top somewhere:
Code:
#define HOLDING(%0) \ ((newkeys & (%0)) == (%0))
Code:
OnPlayerKeyStateChange(playerid,newkeys,oldkeys)
{
if(IsPlayerInAnyVehicle(playerid))
{
if (HOLDING( KEY_FIRE ))
{
do
{
new Float:x,Float:y,Float:z,vehid; vehid=GetPlayerVehicleID(playerid);
GetVehicleVelocity(vehid,x,y,z);
SetVehicleVelocity(vehid,x+30,y+30,z+30);
} while(x<200 && y<200 && z<200);
}
}
return 1;
}

