11.06.2010, 08:44
Check the player's virtual world in the /exit command if the exit positions are the same.
pawn Code:
if(IsPlayerInRangeOfPoint( ... ) //The exit position
{
if(GetPlayerVirtualWorld(playerid) == 0)
{
//Do something if player's VW is 0
}
else if(GetPlayerVirtualWorld(playerid) == 1)
{
//Do something if player's VW is 1
}
}