Sex animations
#9

Try this:

pawn Code:
public OnPlayerCommandText(playerid, cmdtext[])
{
  //Blowjob
  if(strcmp(cmdtext, "/bj", true) == 0)
  {
    if(!strlen(cmdtext[4])) return SendClientMessage(playerid, red, "Usage: /bj [1-18]");
    switch(strval(cmdtext[4]))
    {
          case 1: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_START_W", 4.0, 1, 1, 1, 1, 0);
          case 2: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_START_P", 4.0, 1, 1, 1, 1, 0);
          case 3: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_LOOP_W", 4.0, 1, 1, 1, 1, 0);
          case 4: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_LOOP_P", 4.0, 1, 1, 1, 1, 0);
          case 5: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_END_W", 4.0, 1, 1, 1, 1, 0);
          case 6: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_END_P", 4.0, 1, 1, 1, 1, 0);
          case 7: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_STAND_START_W", 4.0, 1, 1, 1, 1, 0);
          case 8: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_STAND_START_P", 4.0, 1, 1, 1, 1, 0);
          case 9: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_STAND_LOOP_W", 4.0, 1, 1, 1, 1, 0);
          case 10: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_STAND_LOOP_P", 4.0, 1, 1, 1, 1, 0);
          case 11: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_STAND_END_W", 4.0, 1, 1, 1, 1, 0);
          case 12: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_STAND_END_P", 4.0, 1, 1, 1, 1, 0);
          case 13: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_CAR_START_W", 4.0, 1, 1, 1, 1, 0);
          case 14: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_CAR_START_P", 4.0, 1, 1, 1, 1, 0);
          case 15: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_CAR_LOOP_W", 4.0, 1, 1, 1, 1, 0);
          case 16: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_CAR_LOOP_P", 4.0, 1, 1, 1, 1, 0);
          case 17: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_CAR_END_W", 4.0, 1, 1, 1, 1, 0);
          case 18: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_CAR_END_P", 4.0, 1, 1, 1, 1, 0);
          default: SendClientMessage(playerid, red, "Usage: /bj [1-18]");
    }
    return 1;
  }
  //Spank
  if(strcmp(cmdtext, "/spank", true) == 0)
  {
    if(!strlen(cmdtext[7])) return SendClientMessage(playerid, red, "Usage: /spank [1-8]");
    switch(strval(cmdtext[7]))
    {
          case 1: ApplyAnimation(playerid, "SNM", "SPANKING_IDLEW", 4.0, 1, 1, 1, 1, 0);
          case 2: ApplyAnimation(playerid, "SNM", "SPANKING_IDLEP", 4.0, 1, 1, 1, 1, 0);
          case 3: ApplyAnimation(playerid, "SNM", "SPANKINGW", 4.0, 1, 1, 1, 1, 0);
          case 4: ApplyAnimation(playerid, "SNM", "SPANKINGP", 4.0, 1, 1, 1, 1, 0);
          case 5: ApplyAnimation(playerid, "SNM", "SPANKEDW", 4.0, 1, 1, 1, 1, 0);
          case 6: ApplyAnimation(playerid, "SNM", "SPANKEDP", 4.0, 1, 1, 1, 1, 0);
          case 7: ApplyAnimation(playerid, "SNM", "SPANKING_ENDW", 4.0, 1, 1, 1, 1, 0);
          case 8: ApplyAnimation(playerid, "SNM", "SPANKING_ENDP", 4.0, 1, 1, 1, 1, 0);
          default: SendClientMessage(playerid, red, "Usage: /spank [1-8]");
    }
    return 1;
  }

  //Sex
  if(strcmp(cmdtext, "/sex", true) == 0)
  {
    if(!strlen(cmdtext[5])) return SendClientMessage(playerid, red, "Usage: /sex [1-20]");
    switch(strval(cmdtext[5]))
    {
          case 1: ApplyAnimation(playerid, "SEX", "SEX_1_W", 4.0, 1, 1, 1, 1, 0);
          case 2: ApplyAnimation(playerid, "SEX", "SEX_1_P", 4.0, 1, 1, 1, 1, 0);
          case 3: ApplyAnimation(playerid, "SEX", "SEX_1_CUM_W", 4.0, 1, 1, 1, 1, 0);
          case 4: ApplyAnimation(playerid, "SEX", "SEX_1_CUM_P", 4.0, 1, 1, 1, 1, 0);
          case 5: ApplyAnimation(playerid, "SEX", "SEX_1_FAIL_W", 4.0, 1, 1, 1, 1, 0);
          case 6: ApplyAnimation(playerid, "SEX", "SEX_1_FAIL_P", 4.0, 1, 1, 1, 1, 0);
          case 7: ApplyAnimation(playerid, "SEX", "SEX_1TO2_P", 4.0, 1, 1, 1, 1, 0);
          case 8: ApplyAnimation(playerid, "SEX", "SEX_1TO2_W", 4.0, 1, 1, 1, 1, 0);
          case 9: ApplyAnimation(playerid, "SEX", "SEX_2_W", 4.0, 1, 1, 1, 1, 0);
          case 10: ApplyAnimation(playerid, "SEX", "SEX_2_P", 4.0, 1, 1, 1, 1, 0);
          case 11: ApplyAnimation(playerid, "SEX", "SEX_2_FAIL_W", 4.0, 1, 1, 1, 1, 0);
          case 12: ApplyAnimation(playerid, "SEX", "SEX_2_FAIL_P", 4.0, 1, 1, 1, 1, 0);
          case 13: ApplyAnimation(playerid, "SEX", "SEX_2TO3_P", 4.0, 1, 1, 1, 1, 0);
          case 14: ApplyAnimation(playerid, "SEX", "SEX_2TO3_W", 4.0, 1, 1, 1, 1, 0);
          case 15: ApplyAnimation(playerid, "SEX", "SEX_3_W", 4.0, 1, 1, 1, 1, 0);
          case 16: ApplyAnimation(playerid, "SEX", "SEX_3_P", 4.0, 1, 1, 1, 1, 0);
          case 17: ApplyAnimation(playerid, "SEX", "SEX_3_FAIL_W", 4.0, 1, 1, 1, 1, 0);
          case 18: ApplyAnimation(playerid, "SEX", "SEX_3_FAIL_P", 4.0, 1, 1, 1, 1, 0);
          case 19: ApplyAnimation(playerid, "SEX", "SEX_3TO1_W", 4.0, 1, 1, 1, 1, 0);
          case 20: ApplyAnimation(playerid, "SEX", "SEX_3TO1_P", 4.0, 1, 1, 1, 1, 0);
          default: SendClientMessage(playerid, red, "Usage: /sex [1-20]");
    }
    return 1;
  }
  return 0;
}
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Messages In This Thread
Sex animations - by Hernaner28 - 10.06.2010, 02:55
Re: Sex animations - by NiiRV4N4 - 10.06.2010, 02:58
Re: Sex animations - by Antonio [G-RP] - 10.06.2010, 03:09
Re: Sex animations - by Hernaner28 - 10.06.2010, 13:32
Re: Sex animations - by ziomal432 - 10.06.2010, 13:38
Re: Sex animations - by Hernaner28 - 10.06.2010, 13:47
Re: Sex animations - by Hernaner28 - 10.06.2010, 13:55
Re: Sex animations - by Hernaner28 - 10.06.2010, 16:41
Re: Sex animations - by PotH3Ad - 10.06.2010, 17:18
Re: Sex animations - by Hernaner28 - 10.06.2010, 17:28
Re: Sex animations - by Hernaner28 - 10.06.2010, 23:22
Re: Sex animations - by tandytanz - 28.07.2012, 08:32
Re: Sex animations - by CoaPsyFactor - 30.07.2012, 15:12

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