IsPlayerInRangeOfPoint bugged?
#5

Yes however, I can state that my code does something, however if I made a little error I don't spot myself, no one is going to notice without some code.

Usually to check if something is a bug the original poster breaks his code down to the function that produces the error and gives a little compilable code snippet so others can see if the bug happens on other machines as well. So something like this:
Код:
OnPlayerSpawn(playerid) { if (IsPlayerInRangeOfPoint(playerid, 1.0, /*some static x,y,z*/)) { print("True"); } else { print( "False" ); } }
If that piece of code still produces the bug I'd say you have excluded all external influences and it's a bug out of your reach, if this little piece of code does not display the bug, you probably made a mistake.
Reply


Messages In This Thread
IsPlayerInRangeOfPoint bugged? - by clavador - 10.06.2010, 07:16
Re: IsPlayerInRangeOfPoint bugged? - by kingdutch - 10.06.2010, 12:47
Re: IsPlayerInRangeOfPoint bugged? - by Jonni8 - 10.06.2010, 13:27
Re: IsPlayerInRangeOfPoint bugged? - by clavador - 10.06.2010, 16:03
Re: IsPlayerInRangeOfPoint bugged? - by kingdutch - 10.06.2010, 16:14
Re: IsPlayerInRangeOfPoint bugged? - by clavador - 10.06.2010, 16:17

Forum Jump:


Users browsing this thread: 1 Guest(s)