07.06.2010, 04:04
Just do a new IsPlayerJailed[MAX_PLAYERS];
Then check if his IsPlayerJailed is 0, then send him to jail and make it 1.
Then when we gets out from jail set it back to 0
if(IsPlayerJailed[playerid] == 0)
Then check if his IsPlayerJailed is 0, then send him to jail and make it 1.
Then when we gets out from jail set it back to 0
if(IsPlayerJailed[playerid] == 0)