05.06.2010, 08:29
Yes, CreateDynamic3DTextLabel handles the attaching.
You should store the returned textlabel id only if you plan to do something with it later like
If you're not using it anywhere else, it just gaves you that warning.
Otherwise, just use:
You should store the returned textlabel id only if you plan to do something with it later like
Код:
DestroyDynamic3DTextLabel IsValidDynamic3DTextLabel UpdateDynamic3DTextLabelText
Otherwise, just use:
pawn Код:
if(PlayerInfo[playerid][Level] == 2)
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
CreateDynamic3DTextLabel("Moderator", MOD, X, Y, Z, 40.0, playerid);
return 1;
}

