04.06.2010, 21:22
Quote:
Originally Posted by jameskmonger
Код:
public OnPlayerDeath(playerid, killerid, reason) { playerInfo[killerid][kills] += 1; return 1; } WorkOutRank(playerid) { if(playerInfo[killerid][kills] >= 0 && playerInfo[killerid][kills] =< 25) { playerInfo[killerid][rank] == 1; } else if(playerInfo[killerid][kills] >= 26 && playerInfo[killerid][kills] =< 50) { playerInfo[killerid][rank] == 2; } } |