04.06.2010, 20:52
Код:
public OnPlayerDeath(playerid, killerid, reason)
{
playerInfo[killerid][kills] += 1;
return 1;
}
WorkOutRank(playerid) {
if(playerInfo[killerid][kills] >= 0 && playerInfo[killerid][kills] =< 25) {
playerInfo[killerid][rank] == 1;
} else if(playerInfo[killerid][kills] >= 26 && playerInfo[killerid][kills] =< 50) {
playerInfo[killerid][rank] == 2;
}
}

