04.06.2010, 20:42
I'm wanting the checkpoint to be destroyed after a player uses it, but only for that person. I've tried using the DestroyDynamicCP but it doesn't seem to be working. I have it set so when a player drives into a checkpoint it destroys their current car and puts them into a new one. I'm just wondering how to get it to work properly. Thanks.
Edit: Fixed. Thanks Garsino!
Edit: Fixed. Thanks Garsino!