How can i detect.
#3

Quote:
Originally Posted by IcyBlight
Well, you could make a timer that checks if the player is close to a car. But you can't detect if he hits it(when no one is inside).

If you should, that would require checking facing angle and keystates.... too much work imo.
That car was a example and the car was a object ( 3593 )
I want to detect if a player hits a object
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Messages In This Thread
How can i detect. - by NewTorran - 04.06.2010, 09:51
Re: How can i detect. - by IcyBlight - 04.06.2010, 09:54
Re: How can i detect. - by NewTorran - 04.06.2010, 09:54
Re: How can i detect. - by IcyBlight - 04.06.2010, 09:56
Re: How can i detect. - by Aleksandar_Zivanovci - 04.06.2010, 10:18
Re: How can i detect. - by IcyBlight - 04.06.2010, 10:19
Re: How can i detect. - by Aleksandar_Zivanovci - 04.06.2010, 10:26
Re: How can i detect. - by Aleksandar_Zivanovci - 04.06.2010, 10:27
Re: How can i detect. - by IcyBlight - 04.06.2010, 12:10
Re: How can i detect. - by TTJJ - 04.06.2010, 12:13
Re: How can i detect. - by NewTorran - 04.06.2010, 12:15
Re: How can i detect. - by TTJJ - 04.06.2010, 12:27
Re: How can i detect. - by IcyBlight - 04.06.2010, 13:36
Re: How can i detect. - by NewTorran - 04.06.2010, 13:49
Re: How can i detect. - by Aleksandar_Zivanovci - 04.06.2010, 14:35
Re: How can i detect. - by NewTorran - 04.06.2010, 14:39
Re: How can i detect. - by Aleksandar_Zivanovci - 04.06.2010, 14:41
Re: How can i detect. - by Aleksandar_Zivanovci - 04.06.2010, 14:47
Re: How can i detect. - by Aleksandar_Zivanovci - 04.06.2010, 14:48

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