Quote:
Originally Posted by MWF2
Quote:
Originally Posted by Naxix
You cut check if there is anybody near the criminal with IsPlayerInRangeOfPoint and if so check if they are cops.
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But it's a checkpoint, so can't i just check if they enter the checkpoint..
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Listen, checkpoints doesn't work like pickups. Checkpoints doesn't do jackshit but say "beep" when you enter them. However, you can detect if the player is within a range when he enters the checkpoint, and that way, find out what checkpoint he entered.
Make sense?