03.06.2010, 06:16
Nice work btw...
I (and a few other friends who use this) are having a problem with figuring out the CreateDynamic3DTextLabel function...
The only way we can get it to work is when truncated as follows:
CreateDynamic3DTextLabel("TEST",0xFFFFFFAA,025.00,-0317.00,05.00,100.0);
Trying to decypher all the extra line commands are beyond us...For example, while my buddies could care less about checking "line of site", I would...
Everything after the drawdistance (attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0) is frustratingly vague in description (and what the heck is the second "distance" for)?
Would it be possible for you to provide a valid, working, full line example for, oh, just like my above line BUT checking the "line of sight"?
And maybe one where it's attached to a single player?
I'm sure if we were to see a few examples of full, working lines we'd be able to muddle through it...
Thanx in advance for any support you may provide...
8^}>
I (and a few other friends who use this) are having a problem with figuring out the CreateDynamic3DTextLabel function...
The only way we can get it to work is when truncated as follows:
CreateDynamic3DTextLabel("TEST",0xFFFFFFAA,025.00,-0317.00,05.00,100.0);
Trying to decypher all the extra line commands are beyond us...For example, while my buddies could care less about checking "line of site", I would...
Everything after the drawdistance (attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0) is frustratingly vague in description (and what the heck is the second "distance" for)?
Would it be possible for you to provide a valid, working, full line example for, oh, just like my above line BUT checking the "line of sight"?
And maybe one where it's attached to a single player?
I'm sure if we were to see a few examples of full, working lines we'd be able to muddle through it...
Thanx in advance for any support you may provide...
8^}>