SendDeathMessage question
#7

You have same code 2 times, so remove one

pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    if(gPlayerUsingLoopingAnim[playerid])
    {
        gPlayerUsingLoopingAnim[playerid] = 0;
        TextDrawHideForPlayer(playerid,txtAnimHelper);
    }

    new pName[24], KillerFile[50], PlayerFile[50], kName[24];
    GetPlayerName(playerid, pName, sizeof(pName));
    GetPlayerName(killerid, kName, sizeof(kName));
    format(KillerFile, sizeof(KillerFile), "/users/%s.ini", kName);
    format(PlayerFile, sizeof(PlayerFile), "/users/%s.ini", pName);
   
    if(killerid == INVALID_PLAYER_ID)
    {
        SendDeathMessage(INVALID_PLAYER_ID, playerid, reason);
        PlayerInfo[playerid][Deaths]++;
        dini_IntSet(PlayerFile, "Deaths", PlayerInfo[playerid][Deaths]);
    }
    else
    {
        SendDeathMessage(killerid, playerid, reason);
        PlayerInfo[killerid][Kills]++;
        PlayerInfo[playerid][Deaths]++;
        dini_IntSet(PlayerFile, "Deaths", PlayerInfo[playerid][Deaths]);
        dini_IntSet(KillerFile, "Kills", PlayerInfo[killerid][Kills]);
    }
    return 1;
}
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Messages In This Thread
SendDeathMessage question - by Flashy - 02.06.2010, 10:31
Re: SendDeathMessage question - by GangsTa_ - 02.06.2010, 10:33
Re: SendDeathMessage question - by Flashy - 02.06.2010, 10:37
Re: SendDeathMessage question - by woot - 02.06.2010, 10:38
Re: SendDeathMessage question - by Flashy - 02.06.2010, 10:42
Re: SendDeathMessage question - by IcyBlight - 02.06.2010, 11:37
Re: SendDeathMessage question - by MadeMan - 02.06.2010, 13:04

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