Quote:
Originally Posted by Calgon
Quote:
Originally Posted by ♣ Joker ♠
Quote:
Originally Posted by Baked-Banana
Auto parachute.
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wouldnt that give you each second you dont fall a parachute (z < -0.7) ?
And the code doesnt check if the player is connected
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IsPlayerInAnyVehicle internally checks if the player is connected, if I recall.
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Yes, it checks if the player is connected and if not it returns 0
so if you check if IsPlayerInAnyVehicle(i) == 0 it would mean that it goes on if the player isnt connected