Quote:
Originally Posted by Sky4D
Quote:
Originally Posted by Grim_
This works, tested it myself:
pawn Code:
#include <a_samp>
public OnPlayerUpdate(playerid) { switch(GetPlayerWeapon(playerid)) { case 44, 45: { new keys, ud, lr; GetPlayerKeys(playerid, keys, ud, lr); if((keys & KEY_FIRE) && (!IsPlayerInAnyVehicle(playerid))) { return 0; } } } return 1; }
|
Interesting, thank you.
|
And then only I see my goggle ?