31.05.2010, 20:28
But wait, isn't "returning" something else from "calling"?
I mean, the script actually calls OnPlayerUpdate every time the timer runs... I don't know on what conditions OnPlayerUpdate returns 0, but I think it does that when SA-MP server fails to receive data - not when data isn't received (because it isn't asked).
But this is still weird why doesn't it work.
[EDIT]
Oh, will check this way now.
I mean, the script actually calls OnPlayerUpdate every time the timer runs... I don't know on what conditions OnPlayerUpdate returns 0, but I think it does that when SA-MP server fails to receive data - not when data isn't received (because it isn't asked).
But this is still weird why doesn't it work.
[EDIT]
Oh, will check this way now.