Normal chat in a short distance.
#6

Quote:
Originally Posted by Conroy
OnGameModeInit, Float as in the distance the message travels, I use it at 10.0

Use search feature about the accents, it has been discussed many times.
This is now my OnGameModeInit
Quote:

new Float:distance;
public OnGameModeInit()
{

LimitGlobalChatRadius(Float:distance);

// Init our text display
txtTimeDisp = TextDrawCreate(605.0,25.0,"00:00");
TextDrawUseBox(txtTimeDisp, 0);
TextDrawFont(txtTimeDisp, 3);
TextDrawSetShadow(txtTimeDisp,0); // no shadow
TextDrawSetOutline(txtTimeDisp,2); // thickness 1
TextDrawBackgroundColor(txtTimeDisp,0x000000FF);
TextDrawColor(txtTimeDisp,0xFFFFFFFF);
TextDrawAlignment(txtTimeDisp,3);
TextDrawLetterSize(txtTimeDisp,0.5,1.5);

UpdateTime();
SetTimer("UpdateTime",1000 * 60,1);

DisableInteriorEnterExits();
SendRconCommand("mapname • Los Santos •");
SetGameModeText("Navi Roleplay");
AddPlayerClass(26,1642.5612,-2241.1753,13.4939,182.2707,0,0,0,0,0,0);
return 1;
}

Still nothing happens
Reply


Messages In This Thread
Normal chat in a short distance. - by Ihsan_Cingisiz - 30.05.2010, 19:46
Re: Normal chat in a short distance. - by Conroy - 30.05.2010, 19:47
Re: Normal chat in a short distance. - by Ihsan_Cingisiz - 30.05.2010, 19:47
Re: Normal chat in a short distance. - by Ihsan_Cingisiz - 30.05.2010, 20:36
Re: Normal chat in a short distance. - by Conroy - 30.05.2010, 20:36
Re: Normal chat in a short distance. - by Ihsan_Cingisiz - 30.05.2010, 20:42
Re: Normal chat in a short distance. - by Conroy - 30.05.2010, 20:46

Forum Jump:


Users browsing this thread: 1 Guest(s)