25.05.2010, 18:54
Quote:
Originally Posted by andmeida10
Quote:
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Quote:
Originally Posted by andmeida10
new Float:Checkpoints[4][3] = //4 = 4 coordenadas | 3 = 3 "valores" (X,Y,Z)
{ {X,Y,Z}, {X,Y,Z}, {X,Y,Z}, {X,Y,Z} }; |
Quote:
Originally Posted by Comando_DS
Linha do Erro
SetPlayerRaceCheckpoint(i, 0, Checkpoint[1][1], Checkpoint[1][2], Checkpoint[1][3], Checkpoint[2][1], Checkpoint[2][2], Checkpoint[2][3], 10); |