Still problems with the same script.
#1

Quote:

#include <a_samp>
#include <zcmdsscanf>
#include <dini>

#define file_path "%s.ini" //This line defines the place that the player file is stored. change to "Foldername/subfoldername/%s.ini" if you want it another place.

new file[128]; //This stores the file_path, so it can use it later on.

format(file, sizeof(file), file_path, playername); //Tells that inside file is file_path. and the playername is because there should be a %s in the file_path.

public OnPlayerSpawn(playerid) // When the player has picked a skin after his crash, then it sets him to what he was last time.
{
if(dini_Exists(file))
{
SetPlayerPos(playerid, dini_Int(file, "PosX"), dini_Int(file, "PosY"), dini_Int(file, "PosZ"));
SetPlayerFacingAngle(playerid, dini_Int(file, "PosA"));
SetPlayerHealth(playerid, dini_Int(file, "HP"));
SetPlayerArmour(playerid, dini_Int(file, "AP"));
SetPlayerInterior(playerid, dini_Int(file, "Interior"));
SetPlayerWorld(playerid, dini_Int(file, "World"));
SetPlayerScore(playerid, dini_Int(file, "Score"));
SetPlayerColor(playerid, dini_Get(file, "Color"));
SetPlayerSkin(playerid, dini_Int(file, "Skin"));
GivePlayerWeapon(playerid, dini_Int(file, "Weapon1"), dini_Int(file, "Weapon1Ammo"));
GivePlayerWeapon(playerid, dini_Int(file, "Weapon2"), dini_Int(file, "Weapon2Ammo"));
GivePlayerWeapon(playerid, dini_Int(file, "Weapon3"), dini_Int(file, "Weapon3Ammo"));
GivePlayerWeapon(playerid, dini_Int(file, "Weapon4"), dini_Int(file, "Weapon4Ammo"));
GivePlayerWeapon(playerid, dini_Int(file, "Weapon5"), dini_Int(file, "Weapon5Ammo"));
}
return 1;
}

public OnPlayerDisconnect(playerid) // when the player disconnects then we get the server to check if its a crash, if it is. then it creats a file, if its not then it deletes his file if there is any.
{
new name[MAX_PLAYER_NAME], string[44];
GetPlayerName(playerid, name, sizeof(name));

switch(reason)
{
case 0: PlayerCrashed(playerid); format(string, sizeof(string), "%s has left the server. (Crashed)", pname);
case 1: PlayerLeft(playerid);
case 2: PlayerLeft(playerid);
}
SendClientMessageToAll(0xAAAAAAAA, string); //sends the string which says "%s has left the server. (Crashed)
return 1;
}

public OnPlayerConnect(playerid) // When the player connects, and a file with his name exists. which means that he disconnected. then it tells him that we have saved his stats
{
if(dini_Exists(file))
{
SendClientMessage(playerid, 0xFFFFFFFF, "Welcome back from your crash, we have saved your stats");
}
return 1;
}

PlayerCrashed(playerid) // This function saves the players weapons into a variable. Saves the players stats into the file.
{
new Float, Float:y, Float:z, Float:a, Weapon[13][2];
GetPlayerPos(playerid,x,y,z)

for(new = i; i < 13; i++)
{
GetPlayerWeaponData(playerid, i, Weapon

* , Weapon[1]);

}

if(!dini_Exists(file))
{
dini_Create(file);
dini_IntSet(file, "PosX", x);
dini_IntSet(file, "PosY", y);
dini_IntSet(file, "PosZ", z);
dini_IntSet(file, "PosA", a);
dini_IntSet(file, "HP", GetPlayerHealth(playerid));
dini_IntSet(file, "AP", GetPlayerArmour(playerid));
dini_IntSet(file, "Interior", GetPlayerInterior(playerid));
dini_IntSet(file, "World", GetPlayerVirtualWorld(playerid));
dini_IntSet(file, "Score", GetPlayerScore(playerid));
dini_Set(file, "Color", GetPlayerColor(playerid));
dini_IntSet(file, "Skin", GetPlayerSkin(playerid));
dini_IntSet(file, "Weapon1", Weapon[1][0]);
dini_IntSet(file, "Weapon1Ammo", Weapon[1][1]);
dini_IntSet(file, "Weapon2", Weapon[2][0]);
dini_IntSet(file, "Weapon2Ammo", Weapon[2][1]);
dini_IntSet(file, "Weapon3", Weapon[3][0]);
dini_IntSet(file, "Weapon3Ammo", Weapon[3][1]);
dini_IntSet(file, "Weapon4", Weapon[4][0]);
dini_IntSet(file, "Weapon4Ammo", Weapon[4][1]);
dini_IntSet(file, "Weapon5", Weapon[5][0]);
dini_IntSet(file, "Weapon5Ammo", Weapon[5][1]);
}
return 1;
}

PlayerLeft(playerid) // If the player left insted of disconnecting, which means if he gets kicked or does /q then it deletes his player file if there is any.
{
if(dini_Exists(file))
{
dini_Remove(file);
}
return 1;
}

Quote:

C:\Users\kllerlakken\Desktop\LoRP\filterscripts\Lo RP Crash Script.pwn(11) : error 021: symbol already defined: "format"
C:\Users\kllerlakken\Desktop\LoRP\filterscripts\Lo RP Crash Script.pwn(22) : error 017: undefined symbol "SetPlayerWorld"
C:\Users\kllerlakken\Desktop\LoRP\filterscripts\Lo RP Crash Script.pwn(24) : error 035: argument type mismatch (argument 2)
C:\Users\kllerlakken\Desktop\LoRP\filterscripts\Lo RP Crash Script.pwn(40) : error 017: undefined symbol "reason"
C:\Users\kllerlakken\Desktop\LoRP\filterscripts\Lo RP Crash Script.pwn(42) : error 002: only a single statement (or expression) can follow each "case"
C:\Users\kllerlakken\Desktop\LoRP\filterscripts\Lo RP Crash Script.pwn(42) : error 017: undefined symbol "pname"
C:\Users\kllerlakken\Desktop\LoRP\filterscripts\Lo RP Crash Script.pwn(42) : warning 215: expression has no effect
C:\Users\kllerlakken\Desktop\LoRP\filterscripts\Lo RP Crash Script.pwn(43) : error 014: invalid statement; not in switch
C:\Users\kllerlakken\Desktop\LoRP\filterscripts\Lo RP Crash Script.pwn(43) : warning 215: expression has no effect
C:\Users\kllerlakken\Desktop\LoRP\filterscripts\Lo RP Crash Script.pwn(43) : error 001: expected token: ";", but found ":"
C:\Users\kllerlakken\Desktop\LoRP\filterscripts\Lo RP Crash Script.pwn(43) : error 029: invalid expression, assumed zero
C:\Users\kllerlakken\Desktop\LoRP\filterscripts\Lo RP Crash Script.pwn(43) : fatal error 107: too many error messages on one line

Trying to make so the player will return to the same position after he crashes. With all the weapons and all the stuff. Please help me.

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Messages In This Thread
Still problems with the same script. - by Visualbr - 25.05.2010, 09:22
Re: Still problems with the same script. - by Grim_ - 25.05.2010, 09:28
Re: Still problems with the same script. - by Visualbr - 25.05.2010, 09:33
Re: Still problems with the same script. - by Niixie - 25.05.2010, 10:13
Re: Still problems with the same script. - by Grim_ - 25.05.2010, 14:18

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