Checkpoint area cords?
#2

x,y,z. its 3 coordinates, 1 axis each. used for checkpoints, pickups, objects, cars etc...
xmin,xmax, ymin,ymax describes a 2dimensional square at the x and z axis - its a gangzone. (despite the x,y notation)
so your checkpoint needs the 1st one, 3 cordinates.
to get the exact position, type /SAVE <comment> in-game while being logged in RCON. this will add a line entry to the file "savedpositions.txt", located in your GTASA installation directory (game, not server).
Reply


Messages In This Thread
Checkpoint area cords? - by DevilRP - 24.05.2010, 22:33
Re: Checkpoint area cords? - by Babul - 24.05.2010, 22:42
Re: Checkpoint area cords? - by DevilRP - 24.05.2010, 22:45

Forum Jump:


Users browsing this thread: 1 Guest(s)